Bartek and Dagenskyoll (Dag)’s old friendship
The Old AxolotlBartek and Dagenskyoll’s old friendship survives as more than shared history: it becomes a way to recognize one another amid repeated attempts to rebuild the past, profound loneliness, and mechanical bodies that cannot express grief as humans do. Their reunion moves from an argument about nostalgia to an exuberant mech fight, then returns, a year and a half later, in Bartek’s stillness before a fragment of their former contest.
Shared history and the problem of repetition
Bartek’s irritation at the word attempts opens onto the accumulated history of efforts to remake human life. He counts successive versions: the original Vincent Cho in Project Genesis, the Japanese birthers, later lives with the Salamanders in Australia, the Eternal Empire of the Hans, and the generations of Real Paradise. His list makes the past less a single place to recover than a sequence of projects repeatedly trying to recover it. Dagenskyoll’s response places their friendship inside that long history: he had understood Bartek’s creation of First Paradise as the work of someone devoted to returning to the past.
Dagenskyoll’s understanding then changes. He recognizes that the outcome of Bartek’s work has become the opposite of what he expected, and calls that reversal new. The exchange does not establish that their shared attachment to the past has disappeared; Bartek answers that everyone cares about it. Instead, the difference lies in what can be done with that longing. The conversation grants their old familiarity room for disagreement: Dagenskyoll can identify Bartek’s nostalgia and still revise his judgment when the result no longer fits his earlier picture of it.
Reunion as recognition
The friendship becomes tangible when Dagenskyoll describes negotiations with the Randomites on the Canaries, whose changing neuro and DNA configurations made agreement difficult. After a week dealing with them, seeing Bartek feels to him like a return to his senses. The remark gives the reunion a specific contrast: the disorienting uncertainty of negotiation on one side, the familiar presence of an old friend on the other. Their ease is not presented as a solution to the wider instability around them; it is a brief, personal point of orientation within it.
The exchange immediately acquires a physical form. Dagenskyoll nudges Bartek’s Al-Asr, and the two mechs answer one another with blows. The narration frames their mechanical bodies as a limit on intimacy: they are isolated beings inside hardware, left with little of the physical closeness ordinarily associated with human friendship. Their contest supplies an alternative. Contact becomes a series of deliberate challenges and responses, at once rough play and recognition; each mech’s movement invites the other to continue.
A fight made into play
The Castlings run around the combatants, clapping and singing that the transformers are fighting. Their chant makes the fight a public spectacle rather than a private quarrel. Dagenskyoll supplies roars from his archive, while Bartek answers with other recorded and performed sounds. The noise is part of their play: the two old friends build a larger, more theatrical world around their exchange of blows, and the Mothernet carries the laughter.
The fight expands in scale as the mechs collide. Their impacts shake Africa, tear clouds from the sky, and make the tower seem to tilt; the imagined action ranges across aircraft carriers and alien worlds. Yet the escalating spectacle remains anchored in the two machines answering each other. Dagenskyoll throws Bartek’s mech down, Bartek counters, and they continue until they reach the foot of the tower. The contrast between immense destruction and childish exuberance makes the contest legible as a form of attachment, not simply hostility. The Castlings’ chant and the laughter surrounding the fight reinforce that reading: the scene turns a reunion between lonely mechanical beings into a shared performance.
The arm and what remains
A year and a half after their fight, Bartek finds the old arm of the Schmitt 4, worn by desert wind and sand until it resembles an artifact from a vanished civilization. The fragment makes the earlier performance newly material. What had been motion, sound, and apparent destruction has left something that can be held, examined, and recognized as belonging to a brother mech. Bartek bends down to pick it up, then cannot move for a long moment. His reaction marks the difference between the playful fight and its residue: the remnant brings forward an attachment the performance had kept in motion.
Bartek cannot cry; his means of expression are emotes. The scene therefore renders grief through interruption rather than explanation: he stops, holds the arm, and remains unable to move. He then throws it into the fire, where the mechanical offering raises sparks. The gesture closes this part of the relationship without undoing what the remains have disclosed. Their friendship has been staged as teasing, combat, and laughter, but the damaged arm makes its emotional cost visible. Bartek’s handling of it shows that the old contest was never merely an exchange between machines: it had become part of the history he shared with Dagenskyoll.